Our Games
Combined, we have worked on over a dozen games before, either to learn how to develop, for game jams or on client projects. Our talent has scored us a 4.5/5 rating on Itch, our game store.

Project TDE
Project TDE

The Dystopian Escape (TDE) is a 4X strategy game where the only unit is yourself. TDE was made as a project, implementing various types of Artificial Intelligence to procedurally generate worlds, navigate non-playable characters, and more. because of budget issues, TDE was never released. However, working demos can be found on X1 Games' old youtube channel.

Ball Digger
Ball Digger

Welcome to Ball Digger, an Atari-Breakout inspired game, containing 80 levels, a fully functioning saving system, a retro soundtrack, a shop and a currency system, addictive gameplay and an optional, yet deep story line.
Experience all 8 sectors and their surprises, including gaseous geysers, pitch black caverns, lava-riddled chambers and mythical obelisks.
This game was created with the assistance of GameDev.tv's Unity 2D development course, tutoring me on how to implement the core gameplay, however all of the shopping and saving and crediting was implemented without tutoring.

Galaxy Protector
Galaxy Protector

Welcome to the galaxy, in this retro-arcade style game you play as a spaceship, travelling through space, attacking hordes of alien spaceships to protect the homeland. This game was made for a Unity 2D development course and updates will be infrequent

Security Breach
Security Breach

Play the plants versus zombies, inspired game for free today! The city is in danger, and its your job to instruct the police on how to control the incessant hordes of zombies and rogues coming your way

A Curse From The Gods
A Curse From The Gods

Made for the Kenney Game Jam!
You're in your worst nightmare- can you harness the god's curses on humanity to escape it? Play this short metroidvania to find out!
Please note that this game was made in 48 hours, and therefore might have a few bugs. In specific, if you get stuck in between an enemy and a wall, you will fall off the map. This can be resolved by holding 'P' to kill yourself. Don't worry- this will only take you back to the first room, with all of your score and curses still intact!'

The Lone Button Cell
The Lone Button Cell

The lone button cell is a casual game made for the 1-Bit Jam 2021. The game entails 2-minute mini-games,where you must protect a family from imminent death with just one button cell battery.

The Linking At The Laboratory
The Linking At The Laboratory

The Linking At The Laboratory is a game about a scientist whose colleagues were sucked into a hadron collider.Can you get all 3 pieces of metal to make a key, and turn off the marvel turned rogue?

600 Miles
600 Miles

Six Hundred Miles is a game about a mother whose son has left to go to war. Read over twenty letters,make critical decisions to save your son's life, try to prevent your bankruptcy and mental deterioration while going to work, checking bombs.

Bullet Bender
Bullet Bender

Bullet bender is a game about a man who can bend a bullet's trajectory through telekinesis and rotation.Weave through swarms of attacks as you fire multiple distinct types of bullets at your foes to gain a higher score.
Roblox Projects
Kristina has been working on Roblox projects since early 2020, working for major groups including but not limited to:
- The Garrison (>344k members)
- Atlanthian Studios (>185k members)
- Canterbury & District (>116k members)
- Diversion Studios (>64k members)
- Ijul Piece Group (>22k members)

Classroom Showcase
Classroom Showcase

A building showcase of a Classroom made in Roblox Studio. Blender was also used to model some of the assets in this showcase.

Clock In
Clock In

Clock In was a Roblox game with over 20 million visits. I developed the frontend scripting using Luau as well as the user interface for this game.

Food Madness
Food Madness

In a commission for an upcoming game, Food Madness, I helped develop the user interface, as well as using Roblox Studio's lighting toolsto tidy up the lighting for the game.

Skins UI
Skins UI

A commission for an ocean-themed tycoon game. I was tasked at making the most basic, cartoony user interface possible, and delivered itin a timely manner, with the final result shown in the image.

Treffpunkt Hangout
Treffpunkt Hangout

A commission made for a German hangout game named Treffpunkt. I made the user interface for the game as shown in the image above.

Trainer UI
Trainer UI

A cartoony user interface, designed for trainers in cafe roleplay games to train employees at a training centre.